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Technology Demonstration

TECHNOLOGY DEMONSTRATION

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The technology and its applications here are new to most of the group. Our aim is to evolve group research through experimentation - to explore the potentialities of the interface between the body/human and the machine/technology. What we have to experiment and research INTER-ACTIVITY with here is:

1. VISION MIXING - for 3 way interaction with sound, movement and vision. Mixing, feedback possibilities and digital video effects (DVE) using MX50 and MX30 vision mixers. Up to 5 channels of input (one for feedback and 4 source inouts) will mix both pre recorded and live sources. E.g. Experiments can draw on pre recorded video materials, live camera footage of bodies in motion with information shot through either small portable infra red cameras or high resolution Ikegami camera head. Any source can be treated with feedback. DVE's available include - DISSOLVE - MULTIPLE WIPE PATTERNS - LUMA/CHROMA KEYS - MOSAIC - PAINT - FREEZE - FRAME - STOBE - COMPRESSION - NEGATIVE - MULTI PICTURE - INPICTURE - DOWNSTREAM KEY - FRAME GRAB/REPOSITION - COLORISATION. Processed images can be fed to 2 projectors. Both are LCD and portable so can be repositioned to diverse areas within the space

2. SOUND SENSORS - 3 types of sensors are here for use. The 'BOX OKO' (eye) acts like a video camera and gives us the possibility to perceive and work with sound as a shape. It sees with a width of vision up to 120 degrees, the shaped space created comprising of 64 sectors. A sample off DAT to the mixing desk can create a note for one of the 64 sectors. Through use of the QBASE programme it is possible to assign a different sound to each of the 64 sections including voice/text. Multiple source inputs embrace live and pre recorded sources taken from DAT, tape, CD, nature, people, etc.... Most parametres can be handcrafter to the individuals creative choices. The relationship of a sound to a movement can be closely defined. Live possibilities are there too. E.g. shine a torch at a part of the anatomy and the sensor will pick the signal up and express it with sound. Playing the sensor through the video projector. Playing the sound of a picture can also be explored.

This sensor harware was made in February 1996 by the Laboratories of Arts Technology. Research use is needed to explore what it can do. Up to 64 people can play with it simultaneously. Linked up to the sound equipment here, we have the chances to use the sensors to explore interactive work, live improvisation and pre recorded selections in one mix.

2. 'Theramine' - a second type of sensor with a non digital application. Plugged into both analogue and digital equipment, it can talk both ways simultaneously. The sounds it makes can be changed - through MIDI we can trigger other samples and treat analogue sounds. Up to 10 midi singals can go out.

c. 'Terpsition' - a sensor invented in 1921 and named after the the Greek Goddess of Dance. This sensor works on the basis of the body as a conductor of electricity. The body placed between the ARIAL in the roof and the sheets of TIN FOIL on the floor, enables a metal to metal connection of conductivity responses. Insert music equipment/ software Insert internet software.

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